
Generated still — personal work
Palette
- #252837
- #965845
- #4c7490
- #aab6a9
- #e5e9c8
Illustrated1:14:516:9
Halftone Kaiju
Retro game illustration built on visible halftone dithering. The texture is the style — smooth gradients would destroy it.
Works for
- Retro game and print-inspired key art
- Action frames that benefit from a coarse texture
- Work that should look reproduced rather than rendered
Fails on
- Smooth gradients anywhere in frame — they instantly read as a different medium
- Fine detail below the dot pitch, which simply disappears
- Scaling that breaks the dot grid into moiré
- Illustrated
- Halftone
- Retro
- Action
The dither is not a filter over the top, it is the rendering resolution. Every value in the frame has to be expressible in the dot pattern, which is a real constraint on how much detail any shape can carry — and honouring it is what separates this from a halftone overlay.
No motion spec yet. This entry is a still, and motion character is half of a video style — how it eases, how much it drifts, what it does on a cut. Until that is defined and tested, the field is left empty rather than guessed at.
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