Video
Range, grouped by what it has to survive.
Every clip here is personal work. They are sorted by the problem each one had to solve rather than by date, because that is the only sorting that says anything.
- Clips
- 25
- Groups
- 5
- Each
- 5s, muted
01
Photoreal
Skin, fur, fabric, glass and shallow depth of field are where generated video usually confesses. These are the ones with nothing to hide behind.
Sequins, low light Overgrown ring Macro iris Street portrait Tabletop construction crew
02
Anime and painterly
An illustrated look has to hold its line weight and its palette while things move. The moment either wobbles, it stops reading as a style and starts reading as a filter.
Balcony, night sky Marigold garden Lantern steps Hillside alley Flag, painted sky Train in snow Alpine river Train window
03
Concept and environment
Environments have to imply a world past the edge of the frame and keep their scale honest while the camera moves through them.
Harbour city Desert colossus Desert ruins at moonrise Neon court Andromeda, red
04
Graphic and reduced palette
Line art, two-colour posters and pixel grids have almost no tonal range to hide a mistake in. Every edge is a decision that either holds or doesn't.
Line art, smoke Oni mask Political caricature Pixel skyline, burning
05
Surreal and staged
A conceit only works if it is rendered deadpan — the moment the render winks, the idea dies.
Edge of the earth Lunar crew Lunar set, lit
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